{"product_id":"pittsburgh-modular-game-system-nos","title":"Pittsburgh Modular - Game System [NOS]","description":"\u003cdiv class=\"sqs-block html-block sqs-block-html\" data-block-type=\"2\" id=\"block-1d7e615b8805d085bc91\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" id=\"yui_3_17_2_1_1701286261950_285\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-html-content\" id=\"yui_3_17_2_1_1701286261950_284\" data-mce-fragment=\"1\"\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eNew old stock, brand new in box\u003cbr\u003e\u003cbr data-mce-fragment=\"1\"\u003eChaotic Gate and CV Sequencing Arcade\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003ePacked with six unique multi-mode sequencers and a fully voltage controllable user interface, the Game System is deep!  Each game represents a different type of sequencing, from classic step sequencers, to unique multi-dimensional clock dividers, to chaotic gate generators. Individual sequencers in the Game System would make great standalone modules. Bundled together, they offer an entire arcade of sequencing options, with lots of room for creativity.\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" id=\"yui_3_17_2_1_1701286261950_283\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eA Unique Set of Controls\u003c\/strong\u003e\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003eThe Game System uses a thumb joystick and button press interface for fast and intuitive navigation of the sequencers. Joystick movements and button presses are voltage controllable, inviting external CV and gate signals to take control of the gaming experience. The Game System can also be computer controlled, freeing the sequencers to shift and morph with the zeros and ones.\u003c\/p\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"sqs-block spacer-block sqs-block-spacer sized vsize-1\" data-block-type=\"21\" id=\"block-yui_3_17_2_20_1481247885213_50675\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"row sqs-row\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"col sqs-col-2 span-2\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block code-block sqs-block-code\" data-block-type=\"23\" id=\"block-5ed62853688fdb57e95d\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"col sqs-col-10 span-10\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block html-block sqs-block-html\" data-block-type=\"2\" id=\"block-yui_3_17_2_20_1481247885213_23193\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-html-content\" data-mce-fragment=\"1\"\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGame 1: Meteor Shower\u003c\/strong\u003e\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003eMeteor showers have inspired musicians since the dawn of time. The Game System transforms these celestial events into an 8x8 matrix filled with pixelated meteors, explosions, and one panicked spaceship. Pilot your unarmed ship through the matrix while dodging falling meteors. Explosion based gates and random control voltages react to the action and provide the perfect score to the amazing events taking place in the simulated night sky. God speed, fearless astronauts.\u003c\/p\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"row sqs-row\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"col sqs-col-2 span-2\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block code-block sqs-block-code\" data-block-type=\"23\" id=\"block-974f01ec8dd6a280286a\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"col sqs-col-10 span-10\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block html-block sqs-block-html\" data-block-type=\"2\" id=\"block-a30903ce34fa921347f4\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-html-content\" data-mce-fragment=\"1\"\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGame 2: Music Programmer (CV\/Gate Sequencer)\u003c\/strong\u003e\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003eCreate your own musical masterpiece, a melody that defines a generation. Music Programmer is a classic 32 step CV and gate sequencer that is programmed with the joystick or auto generated using control voltages. Sequences can vary in length from 1 to 32 steps and can be played in forward, reverse, pendulum, or random order. CV output is quantized to 1 volt per octave to keep the resulting patterns well tempered.\u003c\/p\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"row sqs-row\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"col sqs-col-2 span-2\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block code-block sqs-block-code\" data-block-type=\"23\" id=\"block-309eb7b4a653a502b499\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"col sqs-col-10 span-10\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block html-block sqs-block-html\" data-block-type=\"2\" id=\"block-fd23571e4ae82ed9f7de\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-html-content\" data-mce-fragment=\"1\"\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGame 3: Percussion Programmer (4 Channel Gate Sequencer)\u003c\/strong\u003e\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003eHmm.... Percussion can mean anything. A short (or long) burst of sound (or silence) used to create rhythmic patterns (or not) that drive (or don't) the beat of a song (or endless noodle). Regardless of the definition, the Percussion Programmer game features four channels of programmable gate sequencing that can be used for, um... anything. Rock and roll would probably assign the channels to kick, snare, high hat, and crash while EDM would go with something closer to kick, high hat, kick, and kick. Whatever gets you moving....\u003c\/p\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"row sqs-row\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"col sqs-col-2 span-2\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block code-block sqs-block-code\" data-block-type=\"23\" id=\"block-33e3cce835fb40349204\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"col sqs-col-10 span-10\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block html-block sqs-block-html\" data-block-type=\"2\" id=\"block-102f27f9a1dbc1e70492\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-html-content\" data-mce-fragment=\"1\"\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGame 4: Time Traveller (4 Channel Clock Divider)\u003c\/strong\u003e\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003eA way to be in four places at once. Time Traveller is the first two dimensional clock divider. A game that shifts outputs freely within clock divisions and offsets. Using the idea of a time grid, clock divisions from 1 to 8 are laid out on the x axis allowing the y axis to be assigned to 8 steps of offset. The four outputs can be independently set to a static location, or allowed to freely roam the time grid creating unpredictable results. Time travel can be complicated; don't forget your towel.\u003c\/p\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"row sqs-row\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"col sqs-col-2 span-2\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block code-block sqs-block-code\" data-block-type=\"23\" id=\"block-0679df400f4737ed5473\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"col sqs-col-10 span-10\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block html-block sqs-block-html\" data-block-type=\"2\" id=\"block-7c68e4b9c8853d45a599\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-html-content\" data-mce-fragment=\"1\"\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGame 5: Probability Machine (2 Channel Chaotic Gate Generator)\u003c\/strong\u003e\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003eThe real world is a crazy place and music should reflect that. The Probability Machine creates chaotic gates based on a cascading chance algorithm. The resulting patterns are always in sync with some multiple of the clock, allowing for stuttering but not disjointed patterns. The density of the gates is based on a two dimensional probability field. The X axis defines the potential of an event and the Y axis defines the the depth of the event while the joystick button adds additional layers of complexity to the outputs. Spaztastic!\u003c\/p\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"row sqs-row\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"col sqs-col-2 span-2\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block code-block sqs-block-code\" data-block-type=\"23\" id=\"block-71d0ba8525acb406835a\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003cdiv class=\"col sqs-col-10 span-10\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block html-block sqs-block-html\" data-block-type=\"2\" id=\"block-3e3315a343f9d9bfa8ca\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-block-content\" data-mce-fragment=\"1\"\u003e \u003cdiv class=\"sqs-html-content\" data-mce-fragment=\"1\"\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e Game 6: Euclidean Rhythms (Algorithmic Gate Sequencer)\u003c\/strong\u003e\u003c\/p\u003e \u003cp class=\"\" style=\"white-space: pre-wrap;\" data-mce-fragment=\"1\" data-mce-style=\"white-space: pre-wrap;\"\u003eImpress your friends by applying all that geometry you learned in school. Inspired by the paper by \u003ca href=\"http:\/\/cgm.cs.mcgill.ca\/~godfried\/publications\/banff.pdf\" data-mce-fragment=\"1\" data-mce-href=\"http:\/\/cgm.cs.mcgill.ca\/~godfried\/publications\/banff.pdf\"\u003eGodfried Toussaint\u003c\/a\u003e, the Euclidean Rhythms game is an auto-generating gate pattern sequencer that organizes complexity. Mathematically, the Euclidean Rhythms sequencer works to evenly space the number of active beats over the length of the sequence. Musically, the Euclidean Rhythms effortlessly creates organic patterns steeped in both western and non-western musical philosophies. Add a bit of CV control to create sequences that evolve with the incoming voltages and suddenly math never sounded so good.\u003c\/p\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e \u003c\/div\u003e","brand":"Pittsburgh Modular","offers":[{"title":"Default Title","offer_id":54725905711445,"sku":null,"price":137.25,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1071\/1872\/3413\/files\/GameSystem.jpg?v=1787442161","url":"https:\/\/climivor.myshopify.com\/products\/pittsburgh-modular-game-system-nos","provider":"CLIMIVOR","version":"1.0","type":"link"}